Basic Rugby Drills - Basic Miss Pass - Infront
Rugby Mauling - The basic rip
Rugby Drills - Passing - Handling 3v2 Miss Pass
Rugby Kicks - The Grubber Kick
Rugby Kicks - The Chip
Rugby Drills - Lifting lineout with catch and drive
Basic Rugby Skills - The Front on Tackle
Showing posts with label tips training. Show all posts
Showing posts with label tips training. Show all posts
Wednesday, February 8, 2012
Sunday, January 8, 2012
rugby position
From number one to fifteen, every player has a distinctive role on the rugby field whether it be of attacking, defensive, or of tactical importance. Even substitute players are put on the field for a reason, whether it be to bring impact or cover injury, fatigue etc.
The following is a list of rugby positions on the field and the detailed characteristics and expectations that come with occupying that role.
PROPS
Loosehead Prop: The loosehead prop is positioned on the left and outside of the scrum , with the aim of providing the hooker with a clear view of hooking the ball to the back row and halfback. As well as being a mobile forward with ball in hand, the loosehead plays a vital role in assisting jumpers at lineout time in taking clear ball.
Tighthead Prop: Positioned to the right of the hooker and opposite loosehead, the tighthead is generally the bigger and more physical of the scrummagers. The more technical of the two, the tighthead’s role is to keep the scrum stable at all times, while disrupting the opposing hooker from hooking the ball back in their own scrum. Similar to the loosehead, the tighthead also assists lineout jumpers in taking clean ball.
HOOKER
The hooker carries a specialist role on the field, and are known for their lineout throwing abilities and in modern day rugby, their mobile running skills. Positioned between the two props in the scrum, the hooker’s role is to hook the ball back to the second row forwards and halfback for distributing. Similar to the tighthead prop, the hooker is expected to contest the opposing hooker in winning the ball in the scrum. At lineout time, the position involves throwing the ball accurately to lineout jumpers.
LOCKS
Generally the tall timber in most teams, the lock plays a vital role in catching and securing the ball in lineouts. Locks must have good catching ability, as they also compete for ball at kickoffs. In the scrum, locks use their power to push forward the front row, assisting to form a strong and stable scrum. As well as at set piece time, locks are expected to be mobile ball runners around the field.
FLANKERS
Openside Flanker: The openside flanker is positioned on the far side of the scrum and is expected to be quick off the mark, pouncing on opposing players when the ball exits. Openside flankers must show physicality at the contact area and play a vital role in turning over and securing possession at the breakdown. A position of flair and workmanship, flankers play a big role in how teams fear on game day.
Blindside Flanker: The blindside flanker sits on the closest side to the sideline in the scrum and are well recognized for their physical toughness and heavy work rate. Modernly the bigger of the two flankers, the blindside is expected to feature defensively and be mobile with ball in hand. Featuring little at scrum time, the flanker doesn’t push to the same extent as the front and back row forwards, instead eagerly waiting to breakout and play a defensive role in the field.
NUMBER EIGHT
Relied on to show power and a physical presence, the number eight is generally the quicker of the loose forwards. Positioned at the back of the scrum, the number eight can either choose to run with the ball or hook it back to the halfback for distribution. They are positioned at the back of the lineout and become another option to throw to when looking to attack from the set piece. Number eight’s these days are versatile players and are expected to be key ball carriers as well as front line members at ruck and maul time.
HALFBACK/SCRUM HALF
Halfbacks play an important role in any game of rugby, acting as a vital link between forwards and backs. They feature prominently during set pieces, feeding the ball into the scrum and distributing the ball from lineouts/scrums and behind rucks and mauls. They must be effective communicators, and must work tactically with outside backs and running forwards.
FIRST FIVE EIGHTH/FLY-HALF
The first five eighth plays a critical role in a team’s dominance of a game. Sitting outside the halfback, the first five’s main role is to make tactical decisions in either kicking the ball for territory or distributing the ball to outside backs for opportunities to attack. The first five eighth is usually the preferred kicker in the team and is expected to read the game in all types of situations. Some of the best first five eighths in the world are also known for their attacking brilliance, making them a handful for most opposition.
CENTRES
Inside Centre/ Second Five Eighth: The inside centre sits outside the first five eighth and are expected to play both a strong attacking and defensive game. They must possess good passing skills and have an ability to offload in the tackle, putting outside backs into space. Effective thinkers, the inside centre must run the ball in a way which can draw in defenders and offload the ball to support players. In the modern day game, centres must be able to kick well which adds another option of gaining added territory. Defensively, centres are expected to make first up tackles in the backline, limiting holes for opposition players to attack.
Outside Centre: Outside Centre’s are recognized for their pace and ability to break the opposing line in attack. The quicker of the midfield combination, the outside centre is expected to run good lines and support the ball carrier. Playing a similar defensive role to the inside centre, the outside is expected is front up physically when defending, forming a steady block to opposition players.
WINGERS
Left Wing: Occupying the number 11 jersey, the left wing is usually similar in stature to the right winger, showing good acceleration to beat defenders in attacking situations. With immense sidestepping ability and a willingness to kick off the left foot, the complete winger harnesses various skills to break the line and score tries.
Right Wing: With many of the same attributes as the left winger, the right wing can kick and step off the right foot to break defenders and gain territory. Wingers are expected to play supporting roles ton the fullback, backing up when needed to counter attack,. It’s important that the winger is defensively sound to stop players running around the outside in attack.
FULLBACK
Generally the last line in defence when opposing teams are on attack, the fullback plays a vital role in counter attacking and directing the ball to gain territory or possession. A huge role in any backline, the fullback must show a good turn of pace and harness a well drilled passing game. They must also possess good catching skills under the high ball, being calm and collected and using the right techniques in securing possession. Precise thinkers when tracing opposition play, they must fall into position when needed at all times.
SUBSTITUTE PLAYERS
Substitute players play a massive role in covering injured players, players with fatigue or to bring impact on the field. Many cover various positions in a team and become extremely valuable in the closing stages of a game.
Sunday, July 17, 2011
Starting Game for rugby :)
Receiving kick offs
What to do when your receivers "aren't working".
After his team's victory against Biarritz in the European Cup in May 2006, Munster hooker Jerry Flannery said that he was disappointed that his team didn't have the kick off at the start of the game. He bemoaned the fact that they were on the back from the start and were a try down in the first five minutes.The Munster kick off receivers had failed to do their job.
The basics
Here we look at the basic tactics and skills of the kick off reception.1. Best catchers, not just the tallest
The tallest players do have an advantage. However, as a general principle you must get your best catchers to take kick off catches and not just the locks.2. Support and communicate
The supporting players must communicate to the catcher. They need to warn them of the pressure coming from the opposition and be there to bind once the ball has been caught.3. Shoulders square
The catcher should have their shoulders square to the reception of the ball. These has two key benefits:- A dropped catch goes backwards.
- Once the ball is caught, the catcher presents a strong body position to the oncoming opposition players.
4. Position and psychology
The catch has two elements which make it particularly difficult.The first is getting the catcher properly positioned, when the ball could be caught by a number of players. A confident call is required as the catcher quickly moves into position.
If a potential catcher has to move backwards, towards their own touch line, then another potential catcher behind them must take responsibility.
The second element is in the mind. Players bearing down on you make you more uncomfortable and you are more likely to take your eye off the ball. My advice, relish the hit!
If you show no fear, take the hit and still have the ball, it's an amazing feeling. It also means the opposition will feel less inclined to land the ball on you again. This is a psychological victory scored.
5. Full back knows best
Any decent full back will tell you how to take the catch, but do you practice these skills with your kick off catchers?- Concentrate on finding the manufacturer's name as the ball comes towards you. Don't take your eye of this until the ball is into your hands.
- Have your hands high to receive the ball. Make the catch, then bring the ball down to the body with the elbows in.
6. Kick offs usually come to you from the left
A normal kick off comes from the left, as the defenders face it. Therefore it is predominantly taken by the left arm/hand of the player as they face towards the kick.Consequently, practice one hand high ball catches with the left arm/hand only.
The ball is best thrown high by a team member for this practice rather than kicked.
Tuesday, May 31, 2011
Jom Belajar buat Side step dan Swerve
SIDE STEP
1.KEY FACTOR
dengan berlari kearah pemain pertahanan , pemain lawan akan terpaksa memperlahankan kelajuan untuk membuat tackle, di masa itulah pemain akan bertukar arah pada jarak dekat untuk commit dan mengelakkan pertahanan. untuk mengelakan pertahanan membuat tackle pemain mestilah menambah kelajuan secepat mungkin.teknik side step dan swerve ini perlu ditambah dengan kebolehan dan kekuatan semulajadi.side step dan swerve perlu kan kombinasi pertukaran kelajuan dan pergerakan badan.jd jgn malu2 mencube..tak jadi buat lg sampai berjaya..
kesilapan semasa membuat side step
- Memegang bola dengan dua tangan
- berlari kerah pemain pertahanan
- Tukar kelajuan larian..dan arah pergerakan
- pegang bola jauh dari pertahanan
- tambah kelajuan kerah kawasan yang hendak dituju
- berlari ke arah bahu bertentangan
- kecilkan langkah untuk timing dan balance
- tukar arah apabila hampir dengan pemain pertahanan dengan menolak kaki kanan ke kiri dan kiri ke kanan
- tambah kelajuan untuk mengambil kelebihan dengan kesukaran pemain lawan
- Lari ke arah pertahanan
- tukar arah bergerak ke ruang sebelah luar
- tambah kelajuan untuk mengambil kelebihan kesukaran lawan
dengan berlari kearah pemain pertahanan , pemain lawan akan terpaksa memperlahankan kelajuan untuk membuat tackle, di masa itulah pemain akan bertukar arah pada jarak dekat untuk commit dan mengelakkan pertahanan. untuk mengelakan pertahanan membuat tackle pemain mestilah menambah kelajuan secepat mungkin.teknik side step dan swerve ini perlu ditambah dengan kebolehan dan kekuatan semulajadi.side step dan swerve perlu kan kombinasi pertukaran kelajuan dan pergerakan badan.jd jgn malu2 mencube..tak jadi buat lg sampai berjaya..
kesilapan semasa membuat side step
- tidak berlari kerah pemain pertahanan lawan
- bertukar arah terlalu awal atau lewat
- tidak menambah kelajuan selepas bertukar arah
Sunday, March 20, 2011
How To Win?
Speed plays are manifestations of your commitment to play attacking rugby. They indicate to the opposition that you're in attack mode and intend to stay there. As such their value far outweighs the immediate tactical advantages they bring.
But remember, the most important speed play is the quick re-cycle!
Slow ball from rucks, mauls and set pieces vastly reduces attacking options by allowing the defence time to organize. The almost magical overlap that puts a man over the line in the corner is only possible if fast clean ball is available. Thus, if you only have slow ball you must set up a situation which will concentrate the opposition and hopefully give you fast ball at the next phase. This takes patience which, sadly, is not a common commodity on most rugby fields.
Quick line-out throw
This should be a standard tactic under precise, well understood circumstances. It can be particularly devastating late in the game when the forwards have become habituated to straggling toward the line-out. However, it must always be linked to a planned move - either a long touch kick or (better) a coordinated back sweep. Throwing quickly without a plan is just a time waster -- that's if it isn't a disaster!
Tap penalty
A quickly taken tap penalty will almost certainly gain ten meters and another penalty because the defence hasn't retreated -- if it doesn't produce a scoring opportunity. BUT, the second penalty may not and should not be taken in a hurry! Consider the options! The 10 meters gained may put you in kickable range of the posts -- and in any case the element of surprise is gone. Again, tap penalties work best when there is a method! 9 tapping and darting forward with the ball should instantly bring into being a rehearsed sequence of actions.
22 drop out
This should always be taken immediately and kicked long for designated runners. As usual, this must be planned and rehearsed. (See Kicking.) One of the major benefits of the quick 22 drop-out is that it puts paid to the antics of those time-wasting show-offs who imagine it's smart to dally about behind the line pretending (but not really) that a passing attack is contemplated. Stamping out this sort of idiocy is worthwhile not least because it keeps the coach's blood pressure within normal limits.
Midfield kick-off and restarts
A fast kick at midfield is on only very rarely but once every ten games or so the defense forgets itself and a 10m kick and pick-up is on. If so it should be taken. Watching for the opportunity keeps the kicker on his toes.
Close-to-line strategies
This covers attack and defense strategies within say 15m of the goal line.
In Attack:
The most likely place to score a try is in the corner. The second most likely place is from a line-out or scrum close to the line where you can pre-plan the concentration of forces to drive over. Tap penalty crashes usually need a minimum of 3 safe recycles to find a gap. (Theoretically, the Irish 13-man maul seems to be a potent tactic. Why is it not used more often?) Worked switches seem to provide the most productive possibilities.
In Defence:
Attacks must be stopped first-up and as close to the gain line as possible -- if not behind it!
Close to your own line there is no justification for defence in depth so any player who is "covering" is actually shirking responsibility.
Other factors:
Make tactical substitutions
This is the "impact player" concept but can be used in other ways. Having a red-dog mongrel who is just as likely to score a try as to give one away on your bench should produce a definite temptation to launch him into the fray. It is not unknown for e.g. a substitute 10, simply by his different style to re-energize the back-line after his colleague has kept it carefully in check for 65 minutes. Substitute props even if they're not overall better players can sometimes break a cycle of losing scrums just by being different and this gives an enormous encouragement to the forwards.
"Fresh legs" are most useful at 7, 8, 2, 12 and 15. Move wingers into the loose as extra flankers. Who needs them way out there anyway if you don't have the ball and if you do have it why not concentrate your forces? You've already moved your fullback up, haven't you?
Penalty strategies
In order of efficiency (all things being equal):
a) kick to corner flag and win line-out,
b) take a scrum, split your backs and (switch!) pass long to the wing, and
c) tap penalty, e.g. crash right, ruck, slow heel, crash right again, ruck, immediate heel (no signal), switch, miss passes/fast hands to left wing.
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